CAS operation

dormando dormando at rydia.net
Sun Sep 9 01:44:05 UTC 2007


Thanks for the example, that cleared it right up! Personally I'll agree 
that this might be the first actually useful server extension I've heard 
of for a long while. It removes (at least) one round trip, reduces 
polling, and helps deal with the LRU for the usual workaround case.

> Are there enough potential server-side operations to really justify a 
> scripting interface?  When it's been brought up in meetings, the 
> response has varied from interest, to a warning about crossing streams 
> or something.
> 
> Both a CAS and a scripting interface provide a foundation for building 
> atomic data structure manipulation without having to define all of the 
> data structures and all of the operations at the protocol level.  Each 
> has downside.  With CAS, you may have to retry a few times under 
> contention and this would be amplified by the latency.  With scripting, 
> you may easily slow down the whole server, and you have to deal with how 
> parameters are passed in and results are returned -- and this would mean 
> very different things by protocol.
> 

I remember floating the idea of embedding lua at the last meet and not 
especially getting torn up by it. Paul Querna had some good ideas that 
I've been wanting to get into my other C/lua project sometime soon. It's 
in my big fancy TODO to attempt a proof of concept for lua + memcached 
after I get a few more releases of my other lua project out the door (so 
a month or two out).

Embedding lua should be trivial to try out, and has some nifty ideas to it:

- Dynamically add/remove commands to the server (Paul's idea?).
- Any wild n' crazy "needs to be atomic" operation you can think of.
- Easily implement a slab-realloc thread, using pluggable strategies.
- Coordination algorithms, subscription connections, blah blah.

Tons of downsides:

- Gives new users a swiss army chainsaw with which to decapitate themselves.
- High end users are unlikely to use it at all, given their needs for 
the binary protocol already. Needing a sun T2000 or quad socket 
barcelona to run memcached isn't what was advertised.
- Will add a lot more latency to any command which uses scripting, even 
something as fast as lua, with pre-compiled commands. You could try a 
scripting approach like Varnish and dynamically compile/link in plugins?...
- If using lua, the garbage collector will need to be carefully managed. 
I'm going to be tuning this a lot for my own project, which needs to 
manage potentially hundreds of millions of objects over time. Otherwise 
memcached will randomly block operations.
- Again, if using lua at least, the default allocator will need to be 
replaced with memcached's own slabber, or a new slabber. Otherwise the 
same malloc() issues which we've been avoiding until now will come back 
in spades.
- Turns threading into a nightmare. There're a few options with lua, but 
you end up having to do tons of internal locking. If you decide to run 
completely independent lua instances per thread instead, you're back to 
square one without anything being atomic.
- Again with the swiss army chainsaw.

Any better/different alternatives? Maybe don't even try scripting? :)

I'd be up for attempting a proof-of-concept lua embedding once the 
binary protocol stuff settles a little more. Could be accelerated if 
someone who sucks less at C helps out or we'd meet up somewhere and just 
  write it.

*shrug*,
-Dormando


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